Friends, and a single Gold economy
A Friends system is live — send requests, keep a roster of the people you actually play with, and see who’s online before you start a match.
We also collapsed the economy down to a single currency, Gold, across the Shop, daily quests, and gifts. One balance to track instead of two.
Alongside it, a broader optimization pass: the post-login screens (Shop, Profile, Gift Box, Onboarding) now load on demand instead of bloating the first paint, and we audited render frequency across the match engine — no leaks found, no changes needed.