Friends, and a single Gold economy
A Friends system is live: send requests, keep a roster of the people you actually play with, and see who’s online before you start a match.
We also collapsed the economy down to a single currency, Gold, across the Shop, daily quests, and gifts. One balance to track instead of two.
Alongside it, a broader optimization pass: the post-login screens (Shop, Profile, Gift Box, Onboarding) now load on demand instead of bloating the first paint, and we audited render frequency across the match engine. No leaks found, no changes needed.