Friends, and a single Gold economy
Add rivals and regulars to a Friends list and see who’s online. The Shop, quests, and gifts now run on one currency — Gold — instead of a split economy.
We build card games worth mastering — deep systems, honest odds, and rules that never change because you didn't buy the right pack. We make the games our own community would build, then keep building them together, patch by patch.
Every change is judged by what makes the best game, not what sells the most packs.
Design notes, math, and reasoning stay public. You’ll always know why a card changed.
Fixed card pools, no pay-for-power, no hidden RNG. What you master is what everyone plays.
Playtesters and community regulars shape the roadmap, not just the marketing copy.
Focus is where that philosophy gets tested first. Built as an ECG — an Expandable, not Trading, Card Game, Focus throws out the randomized-pack model that makes traditional TCGs expensive and uneven, replacing it with one fixed, fully-known 117-card pool across eight elements that every player can master on equal footing.
It's digital-first by design: real-time Skill resolution, cross-device remote and tournament play, and a ruleset that evolves through balance patches instead of reprints. Focus is the clearest expression of what PlayersMakingGames is building, and the proving ground for every game we make next.
Learn more about Focus →5 mono elements to start, 3 hybrid elements to unlock. No randomized packs — every card in the pool is knowable from day one.
Add rivals and regulars to a Friends list and see who’s online. The Shop, quests, and gifts now run on one currency — Gold — instead of a split economy.
Real accounts arrive — sign up, sync your wallet and inventory across devices, and open the Shop for the first time.
A 4–8 player single-elimination bracket where every match is a Best-of-3, two-deck series — and no single dropped connection can stall it.
Free to play, no packs to buy.